![]() ![]() WayForward Technologies ultimately came up with a pitch, suggesting an action-oriented experience with dynamic puzzles that allowed for quick bursts of spooky thrills. Konami originally commissioned Book of Memories back in 2010, wanting a fast-paced handheld experience that would make use of the then-upcoming PS Vita’s multiplayer functionality. And with Book of Memories celebrating its 10 th anniversary this year, I thought that it might be interesting to dive into what makes this strange little game tick. After pouring a surprising amount of time into the title and learning to accept some of its conceptual issues, I realized that my initial theory about the franchise as a whole was still correct. After all, it was the last main entry in the series if you disregard the P.T./ Silent Hills debacle, and it’s not like there are that many high-profile horror games on Sony’s ill-fated successor to the PSP. Many years later, I got my hands on a used Vita and found myself with a bit of free time, so I finally decided to give this much maligned experiment a try. That’s why I originally gave the game a pass back in late 2012. Not only did I find the idea of a portable dungeon crawler offensive to the very spirit of the franchise, but, like most people I know, I didn’t own a PlayStation Vita. However, despite being such a die-hard fan of the series, I had long avoided the infamous Silent Hill: Book of Memories. Hell, I even like to revisit the cinematic oddity that is Silent Hill: Revelation from time to time. From the impressive production value of Homecoming to the moody ambience of Downpour, I think there’s something to love about every single game in the Silent Hill franchise.
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